
Add to that the memory cards for the cameras and some hard disk space to hold on the footage.
Gopro vr player 3d software#
First, you have to buy 14 GoPro Hero 3’s ($4,200), then the holder ($1,000) and then the stitching software ($1,000).
Using this holder with 14 GoPro Hero 3 cameras, you can capture 360 degrees of 3D video. I’ve been looking into what it would take to capture 360 degrees of video. One way would be use something like this: 360 Hero 3D holder. You have to significantly limit your camera movement with immersive 3D.
All the cameras require lots of memory, so you will have GBs of video to edit and work with. Each of those cameras have to be stitched together to form the 360 degree viewing area. Capturing 360 degree video in 3D requires a lot of cameras times 2. Capturing 360 degree video requires a lot of cameras. There are a few scenes in the short film that are pseudo immersive, but still demonstrates the concept.Ĭreating this type of Immersive 3D experience is not easy. Here’s why: And, it’s a good example of immersive 3D. The folks at ConditionOne created an Immersive 3D short film called ZeroPoint. Head tracking is required so that you can look around, and the video playback matches your head movement. You can look up, down, in front, behind, whatever, and the video plays all around you. This kind of video allows viewers to look around and see the video from whatever perspective they choose. There are two very distinct ways to playback video in the VR Headset: There are numerous applications and ways to enjoy visuals stories in the Rift. Could it be used with video?Īfter digging a bit deeper, I now believe that video is a very viable application for a Virtual Reality (VR) Headset with lots of amazing potential.
He was telling me about Oculus, and it piqued my interest. My son is an avid gamer and currently enrolled at the University of Texas at Dallas studying to be a game designer. I learned about the Oculus Rift last year.